-
3 July 2026
RedAceSquadron.com opens
The official site launches: the restoration story, the hangar, the campaigns, and the road to release, all in one place.
-
3 July 2026
Interface restoration complete
All 64 interface screens repainted in the 1917 officers’-club style, including every mission briefing, and the menu system now renders true 16:9 at 2560×1440.
-
Late June 2026
The crash-freeze is dead
The hard lockup that has plagued the game on modern PCs was traced to a 32-bit address-space limit and permanently fixed at the binary level.
-
28 June 2026
Online foundation verified against Epic’s live servers
The game’s connection layer authenticated and created lobbies on Epic Online Services in live tests. Final cross-machine testing is what stands between here and multiplayer.
-
June 2026
Terrain remaster
All three worlds’ terrain textures restored at four times their original resolution: 319 textures across the Countryside, Islands and Desert.
-
June 2026
True widescreen recovered
Gameplay renders native 2560×1440 after careful reverse engineering of the 2001 engine’s display path.
-
Spring 2026
The restoration begins
The project starts with a full engineering study of the original game: its engine, its file formats, and its GameSpy-era netcode.
Release-build version history will live on this page once the installer ships, alongside the checksum ledger on the support page.